﻿---@class Bones2D.TextureFrames : UnityEngine.ScriptableObject
---@field public frames table
---@field public materials table
local m = {}
---@return Bones2D.TextureFrame
function m:GetTextureFrame() end
function m:UpdateFrames() end
---@return System.Collections.Generic.List<Bones2D.TextureFrame>
function m.ParseSpineAtlasText() end
---@return System.Collections.Generic.List<Bones2D.TextureFrame>
function m.ParseDragonBoneAtlasText() end
return m
